// 
// NearQuery.cc
//
// NearQuery: An operator query that filters matches by proximity.
//           
// Part of the ht://Dig package   <http://www.htdig.org/>
// Copyright (c) 1995-2000 The ht://Dig Group
// For copyright details, see the file COPYING in your distribution
// or the GNU Public License version 2 or later
// <http://www.gnu.org/copyleft/gpl.html> 
// 
// $Id: NearQuery.cc,v 1.1.2.1 2000/09/12 14:58:55 qss Exp $
// 

#include "NearQuery.h"

String
NearQuery::OperatorString() const
{
	String s;
	s << "near/" << distance;
	return s;
}

//
//	l	r	nextTo
//	-----------------------
//	0	0	0
//	0	b	0
//	0	x	0
//	a	0	0
//	a	b	near(a, b)
//	a	x	a
//	x	0	0
//	x	b	b
//	x	x	x
//
ResultList *
NearQuery::Evaluate()
{
	ResultList *result = 0;
	Query *left = (Query *)operands[0];
	Query *right = (Query *)operands[1];

	if(left && right)
	{
		ResultList *l = left->GetResults();
		if(l)
		{
			ResultList *r = right->GetResults();
			if(r)
			{
				if(l->IsIgnore())
				{
					result = new ResultList(*r);
				}
				else if(r->IsIgnore())
				{
					result = new ResultList(*l);
				}
				else
				{
					result = Near(*l, *r);
				}
			}
		}
	}
	return result;
}

ResultList *
NearQuery::Near(const ResultList &l, const ResultList &r)
{
	ResultList *result = 0;
	DictionaryCursor c;
	l.Start_Get(c);
	DocMatch *match = (DocMatch *)l.Get_NextElement(c);
	while(match)
	{
		DocMatch *confirm = r.find(match->GetId());
		if(confirm)
		{
			List *locations = MergeLocations(
						*match->GetLocations(),
						*confirm->GetLocations());
			if(locations)
			{
				if(!result)
				{
					result = new ResultList;
				}
				DocMatch *copy = new DocMatch(*match);
				copy->SetLocations(locations);
				result->add(copy);
			}
		}
		match = (DocMatch *)l.Get_NextElement(c);
	}
	return result;
}

//
//: merge match positions in a 'near' operation
// all combinations are tested; the pairs of positions near enough are kept
// 
List *
NearQuery::MergeLocations(const List &p, const List &q)
{
	List *result = 0;
	ListCursor pc;
	p.Start_Get(pc);
	const Location *left = (const Location *)p.Get_Next(pc);
	while(left)
	{
		ListCursor qc;
		q.Start_Get(qc);
		const Location *right = (const Location *)q.Get_Next(qc);
		while(right)
		{
			int dist = right->from - left->to;
			if(dist < 1)
			{
				dist = left->from - right->to;
				if(dist < 1)
				{
					dist = 0;
				}
			}
			if(unsigned(dist) <= distance)
			{
				if(!result)
				{
					result = new List;
				}
				result->Add(new Location(*left));
				result->Add(new Location(*right));
			}
			right = (const Location *)q.Get_Next(qc);
		}
		left = (const Location *)p.Get_Next(pc);
	}
	return result;
}
